Concept Modeling · In My Class Today · Teaching Methods

Multiple Representations for Momentum Conservation

I did it. I finally revised how I teach momentum conservation to my on-track physics students and I’m never looking back!

It can be really hard to shift something that “works” especially if you don’t have a team. For my on-track physics students collision/explosion problems were always an “easy win” for students. We would define that “momentum is conserved” and then talk about how to solve the problems. I would lecture and show them the “table method” and then the “brute force method” and allow them to choose how they wanted to solve.

This was satisfying for students. It felt easy and students gained confidence in physics. However I was always irritated by this. They were performing a series of algorithms to get to an answer with no real understanding of the underlying ideas.

Sometimes we don’t make changes until we are forced to. I had yet to see this part of momentum done in a way that was in alignment with my overall pedagogy and it “worked” …enough. However this year during this particular set of lessons I was to be observed in my classroom. I wanted to ensure that the observation showed who I really am as a teacher, rather than a snapshot of something I had yet to address. So I started digging.

I had seen some work with momentum bar charts around the twitterverse and in Pivot Interactives and in the modeling community, but I wasn’t entirely sold on it. It felt like taking a good idea from energy and forcing it into a place it didn’t need to exist.

I looked to see what Kelly Oshea had done and found her momentum card sort, but I knew that would be too much for an introduction to the content, but it got me thinking.

The following set of four representations is what I settled upon, and here’s how it went:

First, for each of these I would demo the collision first so students had an idea of what was happening before and after the collision. We spend one day on elastic, one on inelastic and one on explosions and for each day we went through several different examples. I’m going to use our final inelastic case for this post.

1 – Draw a picture

There is a reason why “a picture is worth a thousand words”. A picture allows us to easily see and locate information that we might miss in text. For example, in this problem it becomes clear that we have some direction issues, so we know that negatives are going to come into play. For the purposes of my pictures I draw my more massive cars with the added mass on top. You’ll notice I’ve also color coded the larger car as blue.

2 – Momentum Bar Charts

I finally decided to implement the bar charts. For my intro problems I used whole numbers so that we could represent them with tangible “blocks” of momentum. The block width is the mass and the height is the velocity, so in this particular case the total number of blocks is the momentum. I found my students had a hard time shifting this to a more abstract view where you could use area so this will be an emphasis next time.

You’ll notice I’ve brought the color scheme over for the blocks. In class we have already discussed that the total momentum is constant. So we draw the initial case and then we discuss what the final case is going to look like in order to keep momentum constant. Students are able to recognize that we have a total of -3 units of momentum on the initial side, so we need 3 in the final. Since this is an inelastic collision the width has to be three which means the height can only be -1. Students are already solving collision problems without realizing they are doing math! This felt like a really cool win.

3 – Momentum vs time graphs

This part is something I need to think about a little more. It was something that was “obvious” to me, but was very much not obvious to students. To me, it was “obvious” because you just slap those initial and final values on the graph. The hard part, I thought, was ensuring that you are accounting for each car in the inelastic case.

I absolutely LOVE this representation because this is where students can SEE WHY momentum is constant. The CHANGE of each object is the same size, but different in direction! It’s super satisfying!

The challenges my students had came from notions about what it “should” do. Because the cars are moving together, they want the lines to go together at the end. When I recognized this, we spent a day looking at the representations as a whole and locating where momentum is represented in each in order to construct this graph of momentum. There were a lot of “ah ha” moments when we did this. I think next time I will save this graph for last.

4 – Mathematical Model

The tables are no more! With this mathematical model right next to the other representations, student can see where everything is coming from. The momentum terms, the momentum values, and the final velocity value at the end.

While this was definitely a harder task for students to complete, I feel a lot better about their conceptual understanding of what is happening in a collision. The multiple representations also mean that students have multiple ways of showing me that they understand what is happening.

Concept Modeling · In My Class Today · Teaching Methods

Pass Along – Modeling Waves

The pass along activity is one I developed shortly after attending a Kelly OShea workshop. I wanted to combine modeling with the strengths of white board speed dating and board walks. At the time I didn’t have the large whiteboards and for this particular activity I decided a piece of paper would work best.

Students have already done a reading on waves ahead of time (hopefully).

Part I: I ask students to draw in a pictorial representation of what a longitudinal and a transverse wave might look like.

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This is inevitably the most common drawing. Students obviously did the reading, but struggle with a pictorial representation

Students are then told to pass along their paper. I predetermine groups randomly for this activity. Three is best, but if I don’t have a factor of 3 then I put the stragglers into groups of 4. It looks like this:

Student 1 -> Student 2 -> Student 3 -> Student 1

Part II: After students have passed along, they are required to look at the work done by their peer and explain, in words, why that person drew what they drew. Much like speed dating, this requires each of the students to get in the minds of their peers, but without the opportunity for their peers to explain.

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Students then pass along again.

The third person takes a look at the previous two answers and then has to think of a way to model each wave type with their bodies.

After the three pass alongs, students get into groups, at this point each paper has been touched by the same persons. They discuss their answers and then they have to get up in front of the class and model with their bodies each wave type.

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The physical modeling is great in that the kids are up and moving, but it also provides an opportunity to have a discussion about the model. 7th hour we had a discussion about whether or not doing the worm accurately models a wave (nope, the particle is moving across the room). Similarly, I had a few groups move their whole line down the room which brought up the discussion point about what a wave transfers and doesn’t transfer.

Afterwards, we will go out as a whole class and model transverse and longitudinal waves using an 8-step count.

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A unique representation of a longitudinal wave I hadn’t seen before

Concept Modeling · Teaching Methods

Slicing a Cylinder for Moment of Inertia Integration

Guys….we’re in the throws of rotation. And at least one of my poor students has calculus immediately preceding AP Physics C. I feel so bad for her. The day we started she had made up a calc quiz, came to day 1 of rotational inertia, then went to calculus. Oh did I feel her pain.

Arguably the most difficult part of deriving rotational inertia is the visualization of how to go about the integration. I mean, let’s be honest, once we find how to express dm the integration is always an easy one.

Part of the problem is getting students to understand what it means to say things like dm, dV, dA, etc. They understand the definition linguistically, but it’s really hard to think of it practically. Tell them that dr^2 is zero and their minds are blown and bothered.

Day 1 of cylinders did not go well. Arguably, in part, because we were short on time. But also because the what why how was overwhelming.

I remembered a demo someone had shown where they 3D printed their objects to roll down the incline. They had actually made nesting cylinders, which then served as a great way to discuss integration.

I’m trying to think of a way to visualize each of the d-steps of the cylinder integration for my students with materials I have on hand. As I’m digging through the closet I notice the slinky coil. It’s nearly perfect!!!

Ideally, I wish I had one with nice thick coils so we could take about the cylinder with R1 and R2, but this will suffice for the most challenging part.

So imagine you have a cylinder of length L, and inner radius R1 and outer radius R2 and would like to determine the moment of inertia about its center…

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First, as always let’s define rho, but we have to find dm in terms of r. So how do we do that?

Well, let’s take some horizontal slices, where each slice is dm… now we can see that dm = rho*dV…but wait… what is dV?

Well, if we make those slices infinitely small…is there really a volume left?

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Ah! so dV is really dA, and we are looking at it across the length of the slinky, so dm = dA*L!

Conveniently, I know that A=pi*r^2, so dA = 2*pi*r dr

And the rest is substitution!